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You would consider this to be a single tool, but for modelling purposes it is an assembly of three bodies.įor this particular case, putting an object (Pad2, Sketch2) on top of another (Pad1, Sketch1), I think using the datum plane offset for the face of Pad1 is "fine". For example, a pipe wrench has different parts: the long handle with the lower jaw, the upper jaw, and the circular nut. If you are really placing different Bodies, then this means that you are actually creating an "assembly" of parts. Another example is an open-end wrench, usually made of forged steel (piece of steel pressed and cut). For example, a nail, a screw, a nut, are generally examples of a single body, each of them made of a single piece of metal. A Body is supposed to be a "contiguous solid", with non-movable parts. It is not clear to me if you are creating independent Bodies ( PartDesign Body) or you want everything in a single Body. ReferenceExternalBodyGeometryExample.FCStd (39.05 KiB) Downloaded 24 times In my example there is a clear part creation order, and I can change the features of older parts without breaking newer parts. Maybe my question (or lack of understanding) is probably also related to the order of features added in a Body, and there being a linear structure to adding new features. In the attached model, I want to be able to either change the dimensions in the Body_BottomSketch, or the pad length of the Body_Bottom, such that the Body_Middle will change its shape according to the changes in the sketch, and its offset according to the pad length. Or I just don't know enough yet - I don't pretent to know anything about toponaming issues, but I know that such problems exist, and I would like to do my best to avoid such pitfalls asap.Īppreciate any and all tips, discussion, reading material, etc! Like NormandC said in that post, "The pit. And if I start with a basic example (such as described or attached), I don't (yet) have the needed complexity to see if the full model is stable enough, and can withstand changing of old features without breaking the model. I find it hard to figure this stuff out - by the time I've realised I've done something not so clever/flexible, I'm too far in my model. And how the x-y geometry of the 2nd cube can be referenced. How can I do such a thing in my case? I don't see how I can create a new plane as a sketch plane for the second cube, which will change it's z-offset depending of the pad height of the first cube. And I thought datum planes were safer over directly sketching on faces, but I was wrong. So no, it is not the right solution.īetter is to use datum planes referenced from a part's origin axes/planes. You're trying to avoid the pitfalls of the topological naming issue, but at the same time you're willingly throwing yourself into the pit. Is anyone more safe than the other with respect to propagating changes / not breaking the model? Are there more robust methods to do such a thing?įrom this thread (more specifically, this post by NormandC I (think.) I've learned that these three methods are not very robust.īy selecting the face of the object, you are making the datum line dependent on geometry subject to change. Looking at the dependency graph, there is no real difference compared to the three methods. Select the face where the other cube should be created > create a new sketch > make a dependent copy > import the external geometry of the cube from the referencepad (no datum plane created, just a shapebinder object) > sketch the outline of the cube (coincident to the imported geometry) > pad it. Select the face where the other cube should be created > create a new datum plane > make a dependent copy > create a new sketch > import the external geometry of the cube from the referencepad (a shapebinder object, which was created along with the datum plane) > sketch the outline of the cube (coincident to the imported geometry) > pad it. Select the face where the other cube should be created > create a new shape binder > create a new sketch > use the shape binder as attachment > import the external geometry of the cube from the shape binder edges > sketch the outline of the cube (coincident to the imported geometry) > pad it. Simple use case but you can see where I'm going with this. The second cube is in a different body, and can then be made in a number of different ways, but it should change shape/position dependent on the first cube sketch / pad length. The first cube is in its own body, padded from a sketch. My use case: In PD WB, I want to draw two cubes, one being on top of the other. Full thread title: The usage of datum planes vs shapebinders vs directly drawing sketches on faces, and how not to break your model (due to toponaming issues I guess, not sure what the problem is ). It is powered by methanol fuel, consumed at the rates of three gallons a minute from a specially constructed safety. A Monster Jam engine will generate 1,500 horsepower, thanks to a supercharger that forces air and fuel into the engine. All tickets are subject to availability. 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